As a game series hits its next chapter, it’s typically established – however seriousness was never a word linked to Borderlands, the vibrant and notoriously irreverent action RPG developed in the US. This franchise features a pervasive and divisive helping of distinctly juvenile humor. But in the new game, studio Gearbox improved upon the humor: it features several returning characters in its narrative, though this time they are more experienced and not as annoyingly hyper. Borderlands has finally evolved, to an extent. Yet it’s about time.
the game keeps hurl quips at you, which are still uneven, however fortunately its overall humor is noticeably sharper than before. It maintains the iconic stylized graphical style and weapon and action-packed combat that audiences have long enjoyed. In fact, it provides even more guns compared to any of its earlier games, and with some effort at filtering the best ones, you will find a wealth of true gems that help you face hordes of standard opponents and engaging bosses. A decent plot develops following the formulaic opening act, eventually sending you off on various unforeseen, enjoyable and occasionally satisfyingly surreal tangents.
The story take place on the planet Kairos, a setting new to the series, that seems more unified than previous of Borderlands’ past settings. Kairos’s inhabitants are suffering under the oppressive yoke of the dictator the Timekeeper, and your goal is to inspire the subjugated locals to become part of your resistance movement, freeing groups of individuals by eliminating the Timekeeper’s oppressive lieutenants and destroying monitoring chips from their bodies. The deeper the story, the increasing optional content and exploration are available, from loot-filled dungeons full of loot to environmental puzzles.
Your options include four distinct heroes – a Siren with conjuring abilities, an enhanced warrior, a hammer-wielding damage-soaker called a armored knight and an ability-based Gravitar class. Every one boasts combat abilities that are key during intense moments, giving you the opportunity to call forth scythe-wielding ethereal reapers, automated guns, or defensive shields. The usual top-tier gunplay is fully intact, however movement has been substantially improved: you get a swing mechanic, a hover-bike and a massive double-jump and glide ability, which come in handy in the heat of intense battle and while out exploring. They also translate well to the game’s famed co-op play, allowing for up to four friends.
Borderlands 4 is a substantial adventure – the main narrative will occupy around 25 hours to complete, with an abundance to accomplish afterwards. However, it isn’t totally frictionless: occasionally you need to travel across huge areas in its quests, plus the navigation compass that helps you on your journey is frustratingly unpredictable. It also been buggy at launch: playing on PC, it has occasionally closed unexpectedly on me, post a significant update, and players have reported issues with stuttering and additional performance problems. But Borderlands required to grow up somewhat, which is just what it accomplished, while keeping its defining personality. Its top-quality combat mechanics may feel pleasantly familiar, yet it’s now much not as frustrating than it was before.
A tech enthusiast and digital strategist with over a decade of experience in emerging technologies and content creation.